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Palgrave Macmillan
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Transnational Contexts of Culture, Gender, Class, and Colonialism in Play

Video Games in East Asia

  • Book
  • © 2016

Overview

  • A companion to Lee and Pulos' Transnational Contexts of Development History, Sociality, and Society of Play: Video Games in East Asia. Together, these volumes offer an important intervention to the field of Game Studies and East Asian Popular Culture
  • Details how video games create and respond to cultural consumption, and how these interactions bring change to East Asia more broadly in a singular way through the nature of the video game medium
  • Sets different regions' interactions with games into context with one another, with cases ranging from Japan to China

Part of the book series: East Asian Popular Culture (EAPC)

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Table of contents (8 chapters)

  1. Part IIIColonialism and Transnationalism

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About this book

This book examines the local, regional and transnational contexts of video games through a focused analysis on gaming communities, the ways game design regulates gender and class relations, and the impacts of colonization on game design. The critical interest in games as a cultural artifact is covered by a wide range of interdisciplinary work. To highlight the social impacts of games the first section of the book covers the systems built around high score game competitions, the development of independent game design communities, and the formation of fan communities and cosplay. The second section of the book offers a deeper analysis of game structures, gender and masculinity, and the economic constraints of empire that are built into game design. The final section offers a macro perspective on transnational and colonial discourses built into the cultural structures of East Asian game play.

Editors and Affiliations

  • Department of Communication, Northern Kentucky University, USA Department of Communication, Highland Heights, USA

    Alexis Pulos

  • Department of Communication, Northern Kentucky University, USA, Highland Heights, USA

    S. Austin Lee

About the editors

Alexis Pulos is Assistant Professor at Northern Kentucky University, USA and teaches games and culture, board game design, and video game analysis. He received his PhD from University of New Mexico where he studied rhetoric, new media, digital games, and film. His current work focuses on the ways player agency is structured through the design and social regulation of rule systems. 



S. Austin Lee is Assistant Professor at Northern Kentucky University, USA. He received his BA from Seoul National University, South Korea and MA/PhD from Michigan State University, USA. His areas of expertise include communication technology and culture and communication. His scholarly work has been published in top academic journals, including Journal of Applied Psychology. He also received the top paper award from the National Communication Association.

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