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  • © 2018

Transactions on Edutainment XIV

  • Gives a forum for stimulating and innovative research ideas in edutainment
  • Contains detailed papers on up-to-date topics in edutainment
  • Includes an editorial that gives concise but informative introduction to each paper

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 10790)

Part of the book sub series: Transactions on Edutainment (TEDUTAIN)

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Table of contents (19 chapters)

  1. Front Matter

    Pages I-X
  2. 3D Modeling and Visualization

    1. Front Matter

      Pages 1-1
    2. Application of Visualization in Clothing Thermal Computational Design

      • Mingliang Cao, Lu Jin, Yi Li, Zhigeng Pan
      Pages 3-13
    3. Hierarchical-Layout Treemap for Context-Based Visualization

      • Jingtao Wang, Yinwen Shen, Dingke Kong, Jing Hua
      Pages 27-39
    4. A Watermarking Algorithm for 3D Point Cloud Models Using Ring Distribution

      • Jing Liu, Yajie Yang, Douli Ma, Yinghui Wang, Zhigeng Pan
      Pages 56-68
  3. Image

    1. Front Matter

      Pages 69-69
    2. Automatic Recognition of Pavement Crack via Convolutional Neural Network

      • Shangbing Gao, Zheng Jie, Zhigeng Pan, Fangzhe Qin, Rui Li
      Pages 82-89
    3. Image Zooming Model Based on Image Decomposition

      • Yongguo Zheng, Songhe Gao
      Pages 90-99
  4. E-learning and Games

    1. Front Matter

      Pages 115-115
    2. EasyCouplet: Automatic Generation of Chinese Traditional Couplets

      • Zhigeng Pan, Shicheng Zhang, Yanhua Guo
      Pages 117-132
    3. Online Game Bot Detection Based on Extreme Learning Machine

      • Xu Huang, Jing Fan, Shaowen Gao, Wenjun Hu
      Pages 155-165
  5. Miscellaneous

    1. Front Matter

      Pages 181-181

About this book

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. 

The 19 papers presented in the 14th issue were organized in topical sections named: 3D modeling and visualization; image; e-learning and games; and miscellaneous.

Editors and Affiliations

  • Hangzhou Normal University, Hangzhou, China

    Zhigeng Pan

  • Graduate School of Media Design, Keio University, Yokohama-shi, Japan

    Adrian David Cheok

  • University of Education, Weingarten, Germany

    Wolfgang Müller

Bibliographic Information

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access