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The work exhibited in the SIGGRAPH 2010 Art Gallery investigates the polysensory nature of human experience in a technologically enhanced environment. The exhibition explores the permeable membrane of the techno-human interface, where we engage an array of tools to materialize and visualize artifacts of creative expression. Integral to the work is human haptic interaction, involving the "viewer" and/or the artist through a unique physical interface.
Our sensory systems, like the aesthetic experiences they ascertain, operate simultaneously on several channels. Touch, for example, is not a binary system, but a complex structure of multiple sensory mechanisms, synthesizing such information as pressure, temperature, hardness, vibration, and weight. This sensory amalgamation is exploratory in nature, developing haptic awareness through the active combination of kinesthetic and tactual evidence. An object brought to the hand cannot be described like the one explored by the fingers.
While the initial focus of the exhibition was on the sense of touch, the jury felt it was relevant to extend the breadth of sense experience. Therefore, the selected works include a range of sensory involvement, including scent and audio interactions. Some works are more solely focused on bodily presence, while others address the virtual hand in the machine. Overall, the multi-layered polysensory experience of the artwork has become the dynamic focus, forcing vision to share the pedestal of privilege with other sense modalities.
Proceeding Downloads
The immediacy of the artist's mark in shape computation
This paper contributes to the area of computation in the production of artistic form. The author-artist describes a computational system in the form of a curvilinear, parametric shape grammar. Based on an analysis of over 3,000 entries in her ...
Learning from weaving for digital fabrication in architecture
This project restructures weaving performance in architecture by analyzing the tacit knowledge of traditional weavers through perceptual study and converting it into an explicit rule in computational design. Three implementations with different ...
Glowing Pathfinder Bugs: a natural haptic 3D interface for interacting intuitively with virtual environments
Glowing Pathfinder Bugs is an interactive art project primarily aimed at children and created by the digital arts group Squidsoup. It uses projection to visualize virtual bugs on a real sandpit. The bugs are aware of their surroundings and respond to ...
Touching space: using motion capture and stereo projection to create a "virtual haptics" of dance
This paper describes the work of a group of artists in Australia who used real-time motion capture and 3D stereo projection to create a large-scale performance environment in which dancers seemed to "touch" the volume. This project re-versions Suzanne ...
Visual anecdote
The discourse on information visualization often remains limited to the exploratory function - its potential for discovering patterns in the data. However, visual representations also have a rhetorical function: they demonstrate, persuade, and ...
Data portraits
Data portraits depict their subjects' accumulated data rather than their faces. They can be visualizations of discussion contributions, browsing histories, social networks, travel patterns, etc. They are subjective renderings that mediate between the ...
Echidna
Echidna is an interactive sound sculpture, made partly in collaboration with PhD researcher Tom Frame from the Surrey Space Centre. Echidna is like a fussy tumbled creature that has its own (electronic) voice. When it is touched, and the electromagnetic ...
Strata-Caster
Strata-Caster is an online virtual art installation, created on a private island in Second Life (secondlife.com). Viewers travel by way of a wheelchair, while being made acutely aware of their physical and virtual status, and are invited to re-examine ...
Cursor Caressor Eraser
Cursor Caressor Eraser is an installation and online artwork exploring the erotic image and the seductive potential of tangible interfaces.
Final Wisdom I
Final Wisdom I is an interactive installation where participants shape their experience with a work of visual and sonic poetry by means of gesture, touch, and proximity. The work is engaged through an interactive software framework that provides an ...
hanahanahana
To experience hanahanahana, the participant applies perfume to a leaf-shaped piece of paper and holds or shakes it in front of the wall. A flower image then appears in each bud-like device. The degree of transparency of the flower changes gradually ...
The lightness of your touch
In this piece one touches a larger-than-life torso that reacts. The skin of the body moves subtly as one's hand moves over the surface. If the hand is held down for a moment and then taken away, an impression of the hand is left behind. This imprint ...
Tools for Improved Social Interacting
Tools for Improved Social Interacting is a series of wearable devices---including the Anti-Day-dreaming Device, Happiness Hat, and Body Contact Training Suit---that use sensors to condition the behavior of the wearer to better adapt to expected social ...
Dinner Party
Dinner Party is an interactive installation, where a single chair and a place set for one person seem to provide a solitary dining experience. However, the installation offers an interaction between oneself and imaginary creatures. As if she or he is ...
samplingplong
samplingplong features a projected mouse cursor interacting in physical space, generating miniature sound compositions with pleasurable arrangements from the everyday soundtrack of the digital age.
Empire of Sleep: the beach
Empire of Sleep is an interactive virtual environment installation viewed in stereoscopic 3D on a large rear projection screen. Participants interact using a hand-held camera to take photographs of the scene, triggering the virtual camera to move to new ...
Lotus 7.0
What happens when technology makes the leap out of the computer screen and becomes embedded in our walls, bodies, and urban landscapes? This was the inspiration for Studio Roosegaarde's most recent interactive artwork, Lotus 7.0. Lotus 7.0 is a "living" ...
In the Line of Sight
In the Line of Sight is a light installation that uses 100 computer-controlled tactical flashlights to project low-resolution video footage of suspicious human motion into the exhibition space. Each flashlight projects a light spot on the wall. All ...
Glowing Pathfinder Bugs
Using the shared environment of a sandpit, Glowing Pathfinder Bugs allows virtual creatures and real people to coexist and communicate. The sand operates as a tactile interface, allowing participants to define physical landscapes to which the digital ...
ADB
ADB is a snake-like, modular robot designed for haptic interactions with people, writhing, wriggling, twisting, and squeezing in response to how it is held and touched. It can be used to explore intimate and emotional relationships with technology ...
Recommendations
Acceptance Rates
Year | Submitted | Accepted | Rate |
---|---|---|---|
SIGGRAPH '11 | 432 | 82 | 19% |
SIGGRAPH '10 | 390 | 103 | 26% |
SIGGRAPH '09 | 439 | 78 | 18% |
SIGGRAPH '08 | 518 | 90 | 17% |
SIGGRAPH '07 | 455 | 108 | 24% |
SIGGRAPH '06 | 474 | 86 | 18% |
SIGGRAPH '05 | 461 | 98 | 21% |
SIGGRAPH '04 | 478 | 83 | 17% |
SIGGRAPH '03 | 424 | 81 | 19% |
SIGGRAPH '02 | 358 | 67 | 19% |
SIGGRAPH '01 | 300 | 65 | 22% |
SIGGRAPH '00 | 304 | 59 | 19% |
SIGGRAPH '99 | 320 | 52 | 16% |
SIGGRAPH '98 | 303 | 45 | 15% |
SIGGRAPH '97 | 265 | 48 | 18% |
SIGGRAPH '96 | 247 | 52 | 21% |
SIGGRAPH '95 | 257 | 56 | 22% |
SIGGRAPH '94 | 242 | 57 | 24% |
SIGGRAPH '93 | 225 | 46 | 20% |
SIGGRAPH '92 | 213 | 45 | 21% |
SIGGRAPH '90 | 210 | 43 | 20% |
SIGGRAPH '89 | 190 | 38 | 20% |
SIGGRAPH '88 | 161 | 34 | 21% |
SIGGRAPH '87 | 140 | 33 | 24% |
SIGGRAPH '85 | 175 | 35 | 20% |
SIGGRAPH '84 | 118 | 41 | 35% |
SIGGRAPH '81 | 132 | 38 | 29% |
SIGGRAPH '80 | 140 | 52 | 37% |
SIGGRAPH '79 | 110 | 43 | 39% |
SIGGRAPH '78 | 120 | 64 | 53% |
Overall | 8,601 | 1,822 | 21% |